Cyberculture websites
Selected by Dr Anne Marsh for VSA2460 / 3460 Cyberculture: from digital to virtual representation
Cybertheory and criticism
- Baudrillard on the Web a good theory site for the whole unit
- Dodge, Martin and Kitchin, Rob, Mapping Cyberspace, companion website of the 2001 book. Includes all maps and images from the book, information about the authors, excellent links to other cyberprojects (library holdings)
- Mitchell, William J, City of Bits: Space, Place, and the Infobahn (library holdings) also [electronic resource]
- Mitchell, William J, Me++ : the cyborg self and the networked city (2003) [electronic resource]
- www.theory.org.uk David Gauntlett's guide to contemporary culture
- ctheory.net the Kroker's site
- RCCS David Silver's Resource Centre for Cyberculture Studies
- Virtual Society? an ESRC (UK Economic and Social Research Council) Research Programme
- Vmyths.com - Truth About Computer Virus Myths & Hoaxes includes searchable list of computer virus hoaxes and virus hysteria
Cyberpunk
AI and VR
- Cybertown VR 3D worlds: Blaxxun Interactives
- Outerworlds
- Tamagotchi
- LambdaMOO, one of the most famous MOOs, can be accessed from this site
- See the Lost Library of MOO with lots of links and ways to start Mooing
Crime
- Yahoo! Directory > Government > Intelligence > Information Warfare and Cyberterrorism links
SciFi and SFX
- Science Fiction Research Bibliography (Last revised June 8, 2006)
- Science Fiction Newsletter - Sci Fi Wire
- Visual Effects Society news, reviews.
- Feminist Science Fiction, Fantasy & Utopia
- Timelines : Project of Contact Consortium
- CGI History Timeline from Ohio State University, Department of Design
Games
- Barwood, Hal, "Cutting to the Chase: Cinematic Construction for Gamers" Gamasutra, May 18, 2000. Need to become a member (no charge) to access site, then use the 'search' function
- Hawkins, Trip, "Keynote Address", Computer and Video Games Coming of Age, transcript of Conference at MIT, 10-11 February 2000
- Jenkins, Henry, "Opening Remarks", Computer and Video Games Coming of Age, transcript of Conference at MIT, 10-11 February 2000
- Panel session, "Aesthetics of Game Design", Computer and Video Games Coming of Age, transcript of Conference at MIT, 10-11 February 2000
- Panel Session, "Games as Popular Culture", Computer and Video Games Coming of Age, transcript of Conference at MIT, 10-11 February 2000
AI and Avatars
- Android World, especially 'Valerie', 'Entertainment Robots', 'Android Head Projects', 'Androids in the Movies', 'The Philosophy and Future of Androids', 'NASA Projects' and 'Other Good Links'.
- Rossney, Robert "Metaworlds", Wired magazine.
- Woodcock, Steve "Game AI: the State of the Industry", Gamasutra August 20, vol.3, issue 33, 1999. Need to become a member (no charge) to access site, then use the 'search' function.
Women and technology
- Haraway, Donna. 'A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century', from the graduate program in History and Philosophy of Science and Technology, Stanford University
- Brillo Magazine a savvy feminist 'zine
- Cyberculture, Gender and Identity Resources
- Electronic Gender: special issue of Switch e-journal with articles on gender ambiguity, grrl power, gender roles in computer games and cyberfeminism
- Old Boys Network
- Sexuality and Cyberspace, Women and Performance, issue no. 17. [site gone 26-04-05; was at http://www.echonyc.com/~women/Issue17/index.html]
- 'What is Cyberfeminism?'
- Wired Woman, Society
- Women-Focused Cyberculture and Internet Information from University of Maryland, Baltimore County
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